Reason: pending rewrite
Making Money (Bells)
- You can catch and sell any fish for money. Some are worth more Bells than others. Fish can also be donated to the Museum if you wish.
- You can also sell any bugs for Bells (e.g. the Rainbow Stag Beetle, which will get you 10,000 Bells). You could also donate Bugs to the Museum.
- The Money Rock is a really good and easy way to earn up to 16,100 (32,100 with money luck) bells every day. To do this face a rock, then dig 2 to 4 holes behind the player (make sure the holes are not touching the rock or its diagonals, otherwise you will not get as much money). Then, hit rock with your shovel or axe. If Bells don't come out then try a different rock, and continue until you find a rock which Bells comes out of. Only one Money Rock is spawned per day, however. NOTE: You can get pill bugs by hitting a rock. If this crawls out, switch to your net and catch them before they get away.
- When you just make a town there will only be one type of fruit (the native fruit) which sells for 100 Bells. However, any fruit that is not in your town at the start (non-native fruit) will sell for 500 Bells. The easiest non-native fruit to recieve is the coconut, as it washes up infrequently on beaches. The others are a little harder to get. To get them, you can write a letter that's asking for fruit to a neighbor than wait for a response. This is one of the harder ways to do it; if you have Wi-Fi or a friend who has the same Animal Crossing game as you then just go to their town and just shake the fruit you need out of their trees - that's the easier way.Sometimes Mom will send you a letter with different fruit!
- This is another pretty easy way - during the Flea Market (usually the first Saturday of every month, but it can vary), stay inside your home. Then, wait for a while for one of your neighbors to come over, and let them buy items from your house.
- Fossil-hunting is another great way to earn a lot of Bells. Just dig a fossil out of a crack in the ground (3 spawn daily). Then, let Blathers in the Museum check them, and then sell them (or donate them to the Museum).
- Plant money in the ground with a Golden Shovel and grow a Money Tree. However, this is a huge risk, as it is not likely to grow money but the more money you bury the bigger chance it will grow.Don't put more than 30,000 bells as you wont make any profit (100 bells = 1 percent chance and 1,000 bells=10 percent and so on.)
- Sometimes, villagers will try to sell you furniture.. If you press the bottom answer (normally says something like "No thanks.") Then sometimes the villager will give you the item for free. If you don't like it, sell it! Some items can be worth a lot!
- Sometimes a villager may ask you to help them "recycle" somthing, when they give it to you you can do whatever you want with it! THEY DONT CARE! When they say "recycle somthing" what they mean is use this item again!
- If you buy paintings from Redd then sell them to Nook you make tons of money. But beware that most of Redd's paintings may be forged, and Nook will only pay you 10 bells for the forged painting.
Trees & Fruit
Each town in Animal Crossing will have fully grown trees from the start of game, which are fruit trees and non-fruit bearing trees. Each town has a 'native' fruit (Apples, Oranges, Cherries, Pears, or Peaches) which is worth 100 Bells when sold to Tom Nook. 'Foreign' fruit (Any fruit besides the "native" fruit), which can be obtained by trading other players, gifts from villagers, or note-in-a-bottles, can be planted in the town which will grow into trees and produce that fruit, giving you 500 Bells a time. The other option is just to sell them for 500 Bells to Tom Nook. The types of fruit are: apple, orange, peach, cherry and pear. Coconuts also exist and can be found in any town by the sea, but grow best when planted on the shore line where the sand meets the grass.
Some trees hold items, including 100 Bells, a random piece of furniture, or even a beehive. These items can be obtained by shaking any non-fruit bearing tree once, though some trees do not contain any items as it happens at random. Beehives may fall from the tree, which release bees which will chase after the player and sting them, leaving a swollen eye if they do not get inside fast enough.
There are different ways to deal with getting stung:
- Avoiding them by running into a building, such a villager's house when they are inside, or a public building like the Museum or Town Gate.
- Get stung and use medicine, if in pockets.
- Put up with it until all the trees have been checked for items.
- Save and restart the game, which will cure the sting.
- Open the gate; beehives don't fall out when the gate is open.
- Catch it with a net, by quickly pulling out your net as soon as it falls. They sell for 4,500 bells.
In Animal Crossing Wild World, there are are many items to unlock. Here is how to get some.
Donating to Boodbox is an expensive way to get fancy head gear. However, the good stuff takes a lot of bells to get. To donate, talk to Pelly at the post office inside Town Hall.
|Green Feather||Donate 10,000 Bells|
|Blue Feather||Donate 200,000 Bells|
|Yellow Feather||Donate 500,000 Bells|
|Red Feather||Donate 800,000 Bells|
|Purple Feather||Donate 1,100,000 Bells|
|White Feather||Donate 1,400,000 Bells|
When you put money in your bank account at the town hall's post office, you can get rewards! Leave the money you earn in there for each month to get a 0.5% interest (money earned from saving). But also if you leave certain amounts of money in your account you can earn actual items, like:
|Box of Tissues||Save 1,000,000 bells.|
|Piggy Bank||Save 10,000,000 bells.|
|Pelly's Pic||Save 100,000,000 bells.|
Save 500,000,000 bells.
|Town Hall Model||
Music from K.K. Slider can be obtained by going to The Roost at the museum on Saturday night 8:00pm - 12:00am. K.K. Slider will be onstage with a guitar in his hands. Talk to him, and when he asks if you want to hear music, say yes. He'll offer to take requests; be careful, since a request has to be spelled exactly right in order for him to play it. This includes the periods between K.K. and any accents (ex. the ñ in Señor K.K.). After K.K. Slider plays you a song, he'll hook you up with an aircheck, which you can pop into your stereo by going up to it, tapping yourself/pressing A, and selecting it from your pockets. Select it again in the stereo menu, press play, and voila! Your house has music.
Once you have obtained golden shovel (see below on how to obtain it), you can use it to bury a bag of Bells. A sapling should sprout immediately. Do not run or step on the sapling or the tree will die. You will know the tree is dead if it looks dead the next day. This tree may grow into a money tree which has a chance of producing 3 bags of Bells, each equal to what you buried with a maximum of 30,000 Bells each - more can be buried, but this would be useless as only 30,000 Bells can be produced. This means a maximum of 90,000 Bells per tree. For each 1,000 Bells, it gives a 1% chance of the tree producing Bells. In other words, 50,000 Bells will produce a 50% chance of the tree producting Bells (at 30,000 Bells each), while 100,000 Bells will produce a 100% chance of Bells appearing on the tree.
However, planting a 99,000 Bells, though giving a 99% chance of producing Bells, would be pointless as the tree can only produce 90,000 Bells, giving a loss of 9,000 Bells if the player attempts this.
Money trees, unlike fruit trees, will only produce money once before becoming a normal, non-fruit bearing tree.
Every day there will be one rock in the player's town that, once hit with a shovel or axe, will move and release a bag of Bells. Continue hitting the rock until it stops releasing Bells. The amount of Bells increases with every hit, in the follow order:
- 100 Bells
- 200 Bells
- 400 Bells
- 800 Bells
- 1,000 Bells
- 2,000 Bells
- 4,000 Bells
Giving a total of:
- 8,500 Bells
In the Japanese version of Animal Crossing, if one rock is hit twice it would crack and split, allowing you to enter to Resetti's place. This does not happen in Wild World.
Kick-back is when the player hits a rock, and they move back slightly getting further away from the rock. Hitting a money rock a few times will eventually mean the player will have to move closer to hit the rock again, which wastes valuable time and will reduce the chance of producing 2,000 and even 4,000 Bells. To avoid kick-back, dig two holes behind the player using a shovel and place the player in between the two, like so:
|Kick-back Prevention Example|
- - means an empty space or "grid"
- H means a hole (dug by a shovel). Can be also a tree or anything solid.
- P is the player's location
- R is the rock
- NOTE: Make sure the holes are not to the diagonal, vertical, or horizontal of the rock.
This is also another example in which you are able to get the same amount of bells because there is still room around the rock. This is easier to use because you have less chance of moving than in the example above.
|Kick-back Prevention Example|
There are two types of tools; regular and golden. Golden tools work the same way as their regular counterparts, but make an easier job in what they do. Some things can only be created or grown with golden tools, like a money tree or golden roses. However, Golden tools need to be earned and are not always easy to obtain.
Shovels are tools used to dig in the ground. They can used to dig up fossils, gyroids, tree stumps and other things. Shovels are also used when planting a fruit tree, or any kind of tree for that matter.
To obtain a golden shovel, simply buy a second shovel and bury it. After 24 hours, go to the area you buried it and dig it up. This is the easiest tool to obtain. If you dig out a tree stump with a golden shovel, then bury a peice of fruit or money, the tree will definitely grow, providing it does not break any other limitations, i.e. if there are already too many trees in the acre.
Fishing rods are tools used to catch fish, which can be sold to Tom Nook for up to 15,000 Bells per fish, depending on the rarity of the fish.
Golden Fishing Rod
To obtain a Golden Fishing Rod, a player must catch one of each fish available in the game. Once they've achieved this, a Golden Fishing Rod will be given to them by Mayor Tortimer. The Golden Fishing Rod makes it easier to catch fish by increasing the bite time, reducing the likelihood of a fish getting away.
Nets are used to catch bugs on the water, flying in the air, on trees and plants, or on the ground.
To obtain a Golden Net, one of each bug in the game must be caught. Once this has been achieved, a Golden Net will be given to the player by Mayor Tortimer. The Golden Net makes it easier to catch insects, by having a larger catchment area therefore insects can be caught from more of a distance.
To obtain a Golden Slingshot, the player must shoot 15 balloons from the sky; the sixteenth will be the Golden Slingshot. The golden slingshot will be in a present one balloon will be holding it up. The Golden Slingshot shoots three pellets simultaneously, allowing for better accuracy for shooting balloons.
The Watering Can revives dead flowers.
Golden Watering Can
To obtain the Golden Watering Can, the player must maintain a perfect town status for 16 days. The Golden Watering Can not only revives flowers, it can make golden roses. Golden roses are obtained from this equation:
Red Rose + Red Rose = Black Rose*
Dead Black Rose + Golden Watering Can = Golden Roses
*NOTE: If a red rose is planted next to another red rose, it does not neccessarily mean that a black rose will spawn- sometimes it will turn into another red rose.
Axes are used to cut down trees. They break after being used too much.
To obtain the Golden Axe, the player must complete the Golden Axe Trading Event. The Golden Axe doesn't break like normal axes, ideal for remodeling the player's town.
Everyone has their perfect town, but not necessarily according to the game. A perfect town has just the right amount of trees and flowers to make the animals happy, and if you can attain and maintain a perfect town, the game rewards you with the Golden Watering Can, which is purported to produce gold roses.
So how do you create the perfect town? This guide is split into two parts. The first is the lazy man's guide to a perfect town, and contains things to look out for if you're working on it casually. The second is the true guide: What to do if you want to methodically produce the perfect town. Follow the guide that fits your play style best.
To find out how your town's environment rates, visit Pelly or Phyllis in the town hall. Go to the civic center (on the left) and ask about the "Environment." She will tell you how the residents feel about your town, and will say one of the following things:
- The worst town: "This town is in the PITS!", "You know, you got to work hard to prevent ugly flowers like that from popping up."
- Not too many weeds but not too few: "I'm not sure about this, but could you do something about your town? Because at this rate...", "I think all those weeds are stirring everyone up."
- Too many weeds: "I'm not sure about this, but could you do something about your town? Because at this rate...", "Hmm...My hunch was right. There are too many weeds."
- Too few trees/flowers: "Hmm... Well, it's not passing, but it's not failing either. Like, more than milk, but not quite a milk shake, know what I mean?!", "Hmm... Sounds like there's nothing this resident likes or dislikes in particular. You know, I think if we added some green. it would really help..."
- Not enough greenery: "Hmm, it's not a passing grade, but it's not a failing grade either. On a good day I'd give it a C+.", "I think the problem is there isn't enough greenery in some areas."
- Decent Town: "<Town Name> is a clean and decent place. But it feels like something's missing. Well, at least this person sounds content! You can't be ecstatic all the time!"
- Perfect Town: "Wouldn't it be great if <town name> was this livable forever?"
- Perfect Town with Golden Watering Can: "In a town as lovely as <town name>, working doesn't even feel like work!"
- Too many trees/flowers: "Hm...I bet the problem is that there are too many trees..."
- Ugly town: "This place smells like feet that have been thrown up on and shoved in a gym locker for a week!"
- Too few trees/flowers: "This has gotta be because of the trees! (We need more of 'em!)"
- Decent Town: "Well, I guess a livable town is better than an unlivable one."
- Perfect Town: "If you were to ask me how long this will last, well, I'd be skeptical."
- Perfect Town with Golden Watering Can: "Well, it might be nice to live in a town like this...(Ugh...did I say that?)"
- Too many trees/flowers: "This must be because there are too many trees... (Well, maybe, anyway.)"
The requirements are pretty hidden by the game. We have found that requirements listed on other sites (and the requirements that were used in Animal Crossing on the GameCube) do not apply. This is what we've seen to work in our own towns so far.
Divide your town into 16 tiles (a 4x4 grid), each comprising of 256 squares (a 16x16 grid). The requirements are:
- An average of 12-14 trees in each tile, with no tile having fewer than 9 trees or more than 19 trees.
- At least 3 flowers in each tile. (This might be an average of 3 flowers per tile. 3 flowers make up for having not enough/too many trees by one more/less tree.)
- You can only have up to three items in each tile. Items on the ground and items that are buried both count. Seashells on the beach are just fine the way they are
- Absolutely no trash.
- No trees adjacent to each other (You should be able to walk between any two trees you see).
- No weeds.
There seems to be some leeway with the last two requirements. Having three or fewer weeds or having one or two instances of adjacent trees does not bring your rating down. Fruit on the ground does not seem to affect the rating unless the number of fruit is very large.
Please note: As shown in the above online guide, the need of a tree to be planted is negated by flowers, on a 1:1 ratio. (In other words, you could have less trees with more flowers) Also, flowers in a tile cancels out the presence of a weed on a 1:1 ratio. The weed will exist, but will not be counted in the perfect town requirements.
Casual perfection is simple, but won't happen for a long time. Basically, keep the tile system described above in mind and look for places that seem to have too few trees. As you plant trees (usually when importing new fruit), add the trees to these thinned-out places. If any place seems to have too many trees, cut one or two down (though it is recommended you only do this if you start getting evaluations that say that the town is too green). Also, spread your flowers around, and be sure to water them to keep them from dying. Check back at the town hall every so often, and one day, you'll find that you're either near-perfect or perfect.
This takes a lot of work, but will ensure you achieve the perfect town. It really helps to have a friend come over to help;getting rid of all the weeds will take 10 - 1 hour alone depending on how bad your town rating is. You will need to have a pattern designed in your inventory that you don't mind seeing for a while. You will also need to understand the concept that the town is divided into 16 tiles (4x4), each comprised of 256 squares (16x16).
- Mark out your grid of 4x4 tiles. Use the pattern in your inventory for this. One very good method: Start in the northwest corner of your town, and put down a pattern. Take a step to the right, and place another one. Continue doing this until you have 16 squares across the top of the map. Then, do the same, going down the map to the 16th spot, and back to the left. That's your first map section. Do this until you have your entire town marked off into 16-spot sections. (Another method is to map your entire town on graph paper. This is faster, but isn't as easy to reference.)
- Count the trees in each tile. Add trees to each tile to bring the tree count up to 12-14.
- Count the flowers in each tile. Add flowers to each tile to bring the flower count to at least 3.
- Every day, pick all your weeds and replace any saplings that wilted over night. Water any dying flowers. Then, go to Pelly/Phyllis and get your perfection message.
- Be sure to talk to Pelly/Phyllis every day to get your perfection message.
- Your town may waver in and out of perfection. As long as you have the perfection message at the end of the day for 16 days in a row—whether or not you have to finagle it a bit—you should get the Golden Watering Can.
- Saplings do count as trees, as long as they aren't wilted. If your town has lost perfection in the morning due to a wilted sapling, you can replace it to re-achieve perfection.
- There are no exempt areas, like there were in the GameCube version, so you may need to work on tree count in tiles that are packed with animal houses, stores, and/or water. Note that you need to achieve an AVERAGE of 12-14, so you can have fewer trees in a packed tile if you have more trees in another tile.
- Do not plant trees/flowers close to signs. These are the spots where animals may build their houses when they move in, and if you have an animal move in during your perfect town, it might obliterate the trees and flowers nearby and kill your rating. Houses take up the space of 4x3 squares around a signpost, however, trees do not grow if they are located too far towards the house. Always leave 1 square at either side free of a house, to ensure that the tree will grow.
- If you find a Jacob's Ladder in your town it lets you know that your town is in perfect condition, or near perfect condition
- You can only have three items on the ground in any tile area (buried or above ground), so save all your extra items in your letter storage area, dont bury them in your ground! Fossils and Gyroids that have not previously been dug up do not account for this.
Note on Time Traveling
Time Traveling CANNOT be used through the phone to obtain the golden can. Pelly will continue to ask "Wouldn't it be great if we could keep <town name> this livable forever?" In order to safely change the time without 'alerting the game', simply go to your Nintendo DS settings, select the clock option (unless you want to change the actual date, then use the calendar) and change the date or time. Then when you go play Wild World without changing the time on the telephone in the attic, you will see that the time and/or day is different.
- If you ever get the chance, CONNECT UP WITH SOMEBODY! You can collect their fruit and if it's different to the fruit you have in your town, it will sell for 500 Bells! For example; your town has apples. You visit someone's town and they have cherries. When you go back to your town and sell the cherries, they'll be 500 Bells each as they are known as 'Foreign fruit'. If you connect up with someone, it will also help to upgrade 'Nookway' to 'Nookington's' as you have to have someone from a different town buy something from your town's 'Nookway' to help upgrade.
- Sell as much as you can everyday! You can make about 15,000 Bells in one day just by selling shells, fish and furniture that you don't want!
- Just look after your town! Weed everyday, water flowers and newly planted trees, catch fish and bugs, collect shells and furniture and talk to villagers when you get the chance!
- Run errands for villagers if they ask you to. It will only take a couple of minutes and the reward can be really good! It will also make your friendship with them grow (helping towards gaining their picture).
- Whenever an event is on, always talk to the Mayor. He'll give you free items to do with the event.
- Mail a letter to some or all of the villagers in your town. Include a present, but don't panic! You don't need to include rare or expensive items in the letter to get one back, just some fruit will do and they're most likely to give you a furniture item back! It will also boost your friendship with them.
- If you want to plant trees, mainly plant fruit trees because they'll be more fruit to make more money with!
- Try and save at least 1,000 Bells each day into your bank account. It will soon add up!
- Just enjoy and have fun! That's what the game is all about.