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Perfect town guide (ACWW)

From Animal Crossing City

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Everyone has their perfect town, but not necessarily according to the game. A perfect town has just the right amount of trees and flowers to make the animals happy, and if you can attain and mantain a perfect town, the game rewards you with the Golden Watering Can, which is purported to produce gold roses.

So how do you create the perfect town? This guide is split into two parts. The first is the lazy man's guide to a perfect town, and contains things to look out for if you're working on it casually. The second is the true guide: What to do if you want to methodically produce the perfect town. Follow the guide that fits your play style best.

Contents

[edit] Town rating

To find out how your town's environment rates, visit Pelly or Phyllis in the town hall. Go to the civic center (on the left) and ask about the "Environment." The pelican you're asking will tell you how the residents feel about your town, and will say one of the following things:

Pelly

  • Too few trees/flowers: "More than milk, not quite a milkshake" "You know, I think if we added some green, it would really help..."
  • Decent Town: (Something about being almost there)
  • Perfect Town: "Wouldn't it be great if <town name> was this livable forever?"
  • Perfect Town with Golden Watering Can: ?
  • Too many trees/flowers: Hm...I bet the problem is that there are too many trees...

Phyllis

  • Too few trees/flowers: "This has gotta be because of the trees! (We need more of 'em!)"
  • Decent Town: "Well, I guess a livable town is better than an unlivable one."
  • Perfect Town: "If you were to ask me how long this will last, well, I'd be skeptical."
  • Perfect Town with Golden Watering Can: ?
  • Too many trees/flowers: "This must be because there are too many trees... (Well, maybe, anyway.)"

[edit] Requirements

The requirements are pretty hidden by the game. We have found that requirements listed on other sites (and the requirements that were used in Animal Crossing on the GameCube) do not apply. This is what we've seen to work in our own towns so far.

Divide your town into 16 tiles (a 4x4 grid), each comprising of 256 squares (a 16x16 grid). The requirements are:

  • An average of 12-14 trees in each tile, with no tile having fewer than 9 trees or more than 19 trees.
  • At least 3 flowers in each tile. (This might be an average of 3 flowers per tile. 3 flowers make up for having not enough/too many trees by one more/less tree.)
  • You can only have up to three items in each tile. Items on the ground and items that are buried both count. Seashells on the beach are just fine the way they are
  • No trees adjacent to each other (you should be able to walk between any two trees you see). (Although Im pretty sure tree's wont grow if you put them that close to each other)
  • No weeds.

There seems to be some leeway with the last two requirements. Having three or fewer weeds or having one or two instances of adjacent trees does not bring your rating down. Fruit on the ground does not seem to affect the rating unless the number of fruit is very large.

If the above doesnt help you can check out a simpler guide here: ACC Perfect town Guid

[edit] Casual guide

Casual perfection is simple, but won't happen for a long time. Basically, keep the tile system described above in mind and look for places that seem to have too few trees. As you plant trees (usually when importing new fruit), add the trees to these thinned-out places. If any place seems to have too many trees, cut one or two down (though it is recommended you only do this if you start getting evaluations that say that the town is too green). Also, spread your flowers around, and be sure to water them to keep them from dying. Check back at the town hall every so often, and one day, you'll find that you're either near-perfect or perfect.

[edit] Methodical guide

This takes a lot of work, but will ensure you achieve the perfect town. You will need to have a pattern designed in your inventory that you don't mind seeing for a while. You will also need to understand the concept that the town is divided into 16 tiles (4x4), each comprised of 256 squares (16x16).

  1. Mark out your grid of 4x4 tiles. Use the pattern in your inventory for this. One very good method: Start in the northwest corner of your town, and put down a pattern. Take a step to the right, and place another one. Continue doing this until you have 16 squares across the top of the map. Then, do the same, going down the map to the 16th spot, and back to the left. That's your first map section. Do this until you have your entire town marked off into 16-spot sections. (Another method is to map your entire town on graph paper. This is faster, but isn't as easy to reference.)
  2. Count the trees in each tile. Add trees to each tile to bring the tree count up to 12-14.
  3. Count the flowers in each tile. Add flowers to each tile to bring the flower count to at least 3.
  4. Every day, pick all your weeds and replace any saplings that wilted over night. Replace any dead/dying flowers. Then, go to Pelly/Phyllis and get your perfection message.

[edit] Tips

  • Be sure to talk to Pelly/Phyllis every day to get your perfection message.
  • Your town may waver in and out of perfection. As long as you have the perfection message at the end of the day for 16 days in a row -- whether or not you have to finagle it a bit -- you should get the Golden Watering Can.
  • Saplings do count as trees, as long as they aren't wilted. If your town has lost perfection in the morning due to a wilted sapling, you can replace it to re-achieve perfection.
  • There are no exempt areas, like there were in the GameCube version, so you may need to work on tree count in tiles that are packed with animal houses, stores, and/or water. Note that you need to achieve an average of 12-14, so you can have fewer trees in a packed tile if you have more trees in another tile.
  • Do not plant trees/flowers close to signs. These are the spots where animals may build their houses when they move in, and if you have an animal move in during your perfection period, it might obliterate the trees and flowers nearby and kill your rating.
  • If you find a Jacob's Ladder in your town it lets you know that your town is in perfect condition, or near perfect condition
  • You can only have three items on the ground in any tile area (buried or above ground), so save all your extra items in your letter storage area, dont bury them in your ground!

[edit] Credits

Thanks to Melbell and Caddo at Wild World Friends for the information in this guide!

[edit] External links

Discussion about the perfect town

This strategy guide or FAQ is still in progress. You can help the Animal Crossing City by adding to it
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