|Stackable||Can't be stacked|
|Availability|| Lost Property,|
Buried (one per day)
|Appearances|| Animal Forest,|
Animal Forest e+,
|Regional names|| Piège|
When pitfalls are buried and walked upon, the player or villager will fall into the pit and display the shocked emotion. Players must rapidly tap buttons to get out of the pitfall, and the more buttons pressed the quicker they are to escape. Villagers shout and exclaim when talked to after falling in a hole, and after being spoken to they instantly free themselves. Special Characters, like Tortimer, are immune and cannot fall in them. Pitfall seeds can be found once every day.
In New Leaf, if a player falls into a pitfall and there is an NPC nearby, they will express the shocked then the distressed emotions.
Pitfalls vary in rarity throughout the games. In most games pitfalls spawn randomly throughout the town each day like fossils. But they also appear in the Lost and Found or in the Dump (in respective games). In New Leaf, they can be dug up from tours and kept.
Tricky Pitfall Seed
This new type of pitfall only appears in Animal Crossing: New Leaf and most commonly appears at the Police Station once it has been unlocked. A Tricky Pitfall looks similar to a regular pitfall, except with a yellow exclamation mark on a purple background. It functions identically to the regular pitfall, except the crack for the buried tricky pitfall is much smaller, making it difficult to see.
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Super Smash Bros. Brawl and Super Smash Bros. 4
When thrown, if the opponent is on the ground, they are buried for a short time. If the opponent is in the air and the Pitfall Seed hits, they are "spiked" (shot directly downward). Or, if thrown and it lands on the ground, it appears to vanish in a series of sparks, then, when an opponent of the thrower walks over the place where the Pitfall "vanished" they will be buried for a short period of time. The pitfall (that was hidden in the ground) despawns after a while.
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- In New Leaf, if a villager wants to get a player's attention and the player falls into a pitfall, the villager trying to get attention will not express the shocked or distressed emotion, and will continue to try and get the player's attention also if talked to will say a varyed phrase depending on the villager.