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The environment is an option at the Town Hall that allows the player to see how environmentally suitable their town is. Pelly or Phyllis will relay a comment from an anonymous villager to the player, followed by their interpretation of the comment and what the player needs to work on in order to achieve perfect town status. However the clerks are vague in giving details of how the player can improve the town. Phyllis' comments are more clearer and straightforward than Pelly's, especially when relating to 'greenery', and so she can generally give the player a better indication of how the town can be improved.
A tree can't grow properly unless there is dig-able dirt all around it. The big, pine-like Cedar trees can't grow in the lower part of town - they are restricted to the top two rows of acres. Coconut/Palm trees can only grow along the beach. The player isn't restricted from growing trees outside of their appropriate areas, the trees will just not simply grow and will wither and die.
It is a good idea to plant as many flowers as possible, as there is no penalty for having many. Putting at least one flower in each acre improves the town greatly. If Pelly or Phyllis mentions needing 'more green', the problem may be a lack of flowers. Any type or color of flower is acceptable, but they must be spaced around the town evenly. It is useful to keep all flowers of the same species in the same place to facilitate the spawning of a hybrid flower.
Flowers have no effect on a town's environment score in Animal Crossing.
Three weeds show up per day. Weeds must be removed in order for a town to be considered perfect. On some days, clovers will appear too; despite these technically being considered weeds, they do not need to be picked.
Anything that's not a fruit or flower should NOT be on the ground. Furniture, accessories, and garbage from the sea all fall into this category. Seashells are fine on the beach and do not count as junk.
- Worst - "This place is the pits! Everything that can go wrong has gone wrong! There's not a single thing I like in this town!"
- Bad - I'm not sure what good it will do to write this, but... Could you try and be a bit more thoughtful about your town? Because at this rate..."
- Neutral - "Hmm... it's not a passing grade, but it's not a failing grade either. It's like more than milk, but not quite a milk shake."
- Good - "This town is fantastic! But even so, it still seems to be missing something"
- Perfect - "Fantastic! [Town Name] is in great shape right now! Yep, it's pretty sweeeeet!"
After Pelly/Phyllis relays the message, they will mention something about the town that can be improved. For example, at the "getting there" phase, Pelly may tell the player that some areas don't have enough green, which is a hint to plant more flowers and trees in areas lacking them. Phyllis's messages tend to be a little more straight-forward about what needs to be done, since that is more her style.
Identifying a Perfect Enviroment
When the town has achieved a perfect enviroment, a Jacob's Ladder will appear in the town. If picked, a new one will appear the next day.